Friday, December 30, 2011
Robitcon 2012
Step 1: Draw out the Robit!
Step 2: Bring into Flash and fancy it up digitally!
Step 3: Awesome final image! The top reads "Robo Alex is here!" and the bottom reads "Large random kanji!" (Yes I know they aren't all kanji, there's a bunch of kana there too, but really, it's not supposed to make sense lol)
This project was a lot of fun to do. I'll have to do more in the future!
Monday, December 5, 2011
Hot Dogs
"I just want to lie on the beach and eat hot dogs. That's all I ever wanted."
Okay, maybe not me personally, but if you've ever seen the beach episode of The Office, Kevin admits tp this very fact. The last assignment for Naturalistic Animation was to do a lip sync. Something subtle based off live action (basically you can use anything as long as your clip didn't come from a cartoon.) As I was looking for a rig to use, I knew I needed something that would look natural with Kevin's deep voice. As soon as I saw this one (a custom Norman rig you can find on the resource page of the 11 Second Club's website) I said "YES. LUCHADOR." And so while other people used normal rigs in normal situations, I decided to make my animation about a down-and-out luchador who just wants to eat hot dogs. I'm special like that. I build the ring myself, and Mike showed me how to make blendshapes to deform/animate the ring so I could give it that something extra. Success! The youtube version loses some picture quality, but this is my favorite assignment to date. Enjoy!
Past and Future, Shot 5
This quarter, along with taking my usual 3 classes, I also helped out on an undergraduate senior film. Directed by Joy Hua, "Past and Future" is the story of a little girl who is torn between, well, the past and the future, but she eventually learns to enjoy living in the present. I'm not sure if Joy ever posted her full video anywhere; if I find it I'll certainly link to it here. In any case, this is the scene I worked on. (Note that I only did character animation.)
Monday, November 7, 2011
Gimbal vs. Local, Stepped vs. Spline: An Animation Revelation
The problem was that my mind simply could not process that big of a change. I struggled to fix every little curve but the graph editor always seemed to win. My animation just didn't look the way I wanted it to anymore. I didn't understand it.
Then one day when I was presenting my work, I told that to my professor, that the stepped - spline leap was just incomprehensible. He told me to do something I never thought of doing: "Don't work on stepped. Work on linear, it'll force you to put the pauses in. And use local rotations, your arms will work better."
Don't work on stepped? I thought you HAD to work on stepped. That seemed to be what they did in all the classes, tutorials, industry videos.... I never thought to try anything else.
The next animation I started, I didn't use stepped. I worked right on spline from the get go (I prefer it to linear) and set my rotations to local. WHAT A DIFFERENCE.
Suddenly I could see my timing as it was happening. I could adjust things as I went, and the graph editor became my friend as it helped me along the way rather than overwhelming me at the end. And local rotations removed the possibility of Gimbal lock. It was amazing. Things made sense!!
I'm not recommending this technique for everyone. Some people work best blocking things in stepped and using Gimbal rotations. I guess the point I want to make is, don't think you have to animate the way everyone else does. Do what works for you! My technique may be different, but it makes sense to me, and it's brought life back into my animations.
Now then, back to work!!
Saturday, October 1, 2011
3D Rotoscope Dancer
The Lost Cartoony File -- Mocking Dwight
You'll notice that it isn't quite as glamorous as my other projects, and by that I mean it's totally a playblast and not rendered out at all. Well there is funny story behind that -- right after I made this playblast, my network decided to corrupt all of my actual maya files. POOF! GONE! This little video is all that's left. So all you SCAD people reading this, NEVER LET YOUR HOME DRIVE ENTER THE RED. EVER. EVERRRRRRR. *eh hem*
And so I ask you to excuse it's appearance. I wish I could have finished it like I had planned -- added more natural hand movements and other things to make it all polished and spiffy looking. But I AM happy with some of the subtle movements I managed to portray on the character in the background, like his little shrug and nose twitch. So let's just focus on that, shall we?
Soooo, yeah. Please enjoy "Mocking Dwight", the Lost Cartoony File.
Dwight Speech from Nicole Van Luvender on Vimeo.
Thursday, September 15, 2011
SCAD, The Final Chapter
Tuesday, July 12, 2011
Sketchbook Assignment 3D
Rotoscope Dancer
Rotoscope Dancer from Nicole Van Luvender on Vimeo.
Friday, April 22, 2011
Adventures in Lighting!
Before (without lights):
After (with lights):
Saturday, April 16, 2011
Distortion -- In Toon Render!
Monday, April 11, 2011
Mirror, Mirror
Mickey Mousing (Updated!) from Nicole Van Luvender on Vimeo.
Friday, April 8, 2011
video playback issues?!
I discovered that sometimes when you click on some of my animations they won't play... but then other times they will. As I'm not fully used to the setup yet, I'm not sure if it's vimeo or blogger going "Why?????" and panicking, but I HAVE discovered that if you find a video that won't play and you refresh the page, 99% of the time when you click the play button it suddenly works. Again, I am not sure why this happens, perhaps just one of the great mysteries of technology or something. Anyway, I'm making this post to say "Do not fret!! The videos DO work! I promise!!" If nothing else, they can be opened up within vimeo where they play just fine all the time. So yeah, hopefully I can figure out this little ole' situation, but until then, bare with me okay?? Til next time!!
MooM walks -- revisited
Zombie Moom (3D funny walk (1) -- updated!) from Nicole Van Luvender on Vimeo.
3D funny walk (2) updated! from Nicole Van Luvender on Vimeo.
3D funny walk (3) -- updated! from Nicole Van Luvender on Vimeo.
Space Cat?
Primitives Space Cat? (model) from Nicole Van Luvender on Vimeo.
Our first assignment in my modeling class was to build something out of primitives -- that is, we could rotate, move, and scale, but that was pretty much it. The idea was that the lack of technical ability (moving points, using the CV curve tool etc) would spark our creativity. Please enjoy this lovely space cat.Mark in Motion (Muybridge Dog)
Mark in Motion (Dog) from Nicole Van Luvender on Vimeo.
The assignment was to take a 7 images of the Muybridge running dog recreate it and turn it into a 10 second animation. This was my first time ever animating a dog. Hurray new experiences!'Stached -- my first fully stop motion short!
'Stached from Nicole Van Luvender on Vimeo.
As I said in my About Me, I love to crochet. This lead me to think of a way to combine animation and the art of crochet -- in a stop motion short! Everything in this piece was hand-made by yours truly. So much work but so much fun!!Experimental Animation
Untitled (Experimental Animation) from Nicole Van Luvender on Vimeo.
This was my experimental animation for Animation Aesthetics and Practice. A combination of pixilation and under-the-camera stop motion SCAD Winter 2011SCAD Fall 2010
crab rig (with mesh!) from Nicole Van Luvender on Vimeo.
Crab rig. The crab mesh is taken from turbosquid.com but it was rigged by yours truly.crab rig demo from Nicole Van Luvender on Vimeo.
Crab rig interior2D doorbell exercise from Nicole Van Luvender on Vimeo.
Doorbell exercise!!3D Max walk (front) from Nicole Van Luvender on Vimeo.
My first 3D character walk cycle3D dino run (side) from Nicole Van Luvender on Vimeo.
SCAD Fall 2010 -- Animation Basics dino run. He's so jolly! XD2D walk cycle exercise from Nicole Van Luvender on Vimeo.
2D walk cycle. I had never done traditional 2D animation before my Animation Basics class at SCAD. This took soooo long... but I'm pretty happy with how it came out. I definitely learned a lot about arcs in the process!Bloke from Nicole Van Luvender on Vimeo.
Bloke was the first character I ever rigged. After rigging it in my animation: character setup class, I was told to make a short animation using the rig so that I could feel it's strengths and weaknessesFinally! A blog!!
So...yes. Enjoy the artsy wonder and I shall, in return, make time for blogs. For you. Because I care. ^__^